Those implementations are truly ugly. 2013/6/13 Aurelien Albert <[email protected]>
> Forgotten link from previous message : > > http://devmaster.net/forums/topic/10009-swizzle-operator-in-c/ > > => interesting ideas on how to implement "developper friendly but asm > efficient" swizzle in C++ > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=54574#54574 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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