Hi Dario, I'm not sure I understand what you mean by a 'latch', could you describe the symptoms a little more? I can't remember if the light variable is a uniform or a #define and I'm not in front of a pc to check.
Regards Kim. Sent from my iPhone On 13 Jun 2013, at 17:04, "Dario Minieri" <[email protected]> wrote: > Hi, > > I'm implementing a simple sun walk into skydome, calculating the light color > during day. I'm using osgocean. To setup the ocean scene accordingly with the > light color variation, I have to set the light color in osgocean itself via > setLightColor. This works but setLightColor dirty the shader anytime and I > see a "latch" into the scene when this happens. > > You can suggest to me a workaround to avoid the latch? Obviously I don't sets > the ocean light color any microsecond, I update the light any 5 secs. > > Thank you! > > Cheers, > Dario > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=54595#54595 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

