Hi kcbale

The light is a uniform and it is used to compute the wave top/bottom color. 
Because the setLightColor set a statSetDirty, ocean is instructed tu reload all 
stuffs. This cause a "freeze" at any time this reload is called. I'm planning 
to setup directly the uniform without dirty the stateSet...I'm try some ideas 
tomorrow...


kcbale wrote:
> Hi Dario,
> 
> I'm not sure I understand what you mean by a 'latch', could you describe the 
> symptoms a little more? I can't remember if the light variable is a uniform 
> or a #define and I'm not in front of a pc to check. 
> 
> Regards
> 
> Kim.
> 
> Sent from my iPhone
> 
> On 13 Jun 2013, at 17:04, "Dario Minieri" <> wrote:
> 
> 
> > Hi,
> > 
> > I'm implementing a simple sun walk into skydome, calculating the light 
> > color during day. I'm using osgocean. To setup the ocean scene accordingly 
> > with the light color variation, I have to set the light color in osgocean 
> > itself via setLightColor. This works but setLightColor dirty the shader 
> > anytime and I see a "latch" into the scene when this happens. 
> > 
> > You can suggest to me a workaround to avoid the latch? Obviously I don't 
> > sets the ocean light color any microsecond, I update the light any 5 secs.
> > 
> > Thank you!
> > 
> > Cheers,
> > Dario
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=54595#54595
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
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> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54600#54600





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