Hi all, I have some kind of quality problem with the textured glyphs from osgText. For a display I would like to have text on every node in the scene, with the text staying on top. So I disabled the depth test for all text geodes. Looks good.
But when I start to change the text with setText() every second, the textured glyphs get somewhat "dirty"... (See attached picture with GL_DEPTH_TEST off/on) Thanks for any help! Tim. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54604#54604
<<attachment: osgtext.jpg>>
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

