Hi all,

I have some kind of quality problem with the textured glyphs from osgText. For 
a display I would like to have text on every node in the scene, with the text 
staying on top. So I disabled the depth test for all text geodes. Looks good.

But when I start to change the text with setText() every second, the textured 
glyphs get somewhat "dirty"... (See attached picture with GL_DEPTH_TEST off/on)

Thanks for any help!

Tim.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54604#54604



<<attachment: osgtext.jpg>>

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