Hi Robert, I found a dirty hack... I use the good looking version with GL_DEPTH_TEST enabled, but apply a vertex shader for all text nodes with gl_Position.z = 0.0 >=D
Tim. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54613#54613 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

