Hi Robert, you are right. I do not like this "solution" either. I think I have to look deeper inside the osgText::Text.cpp, because the dirty textures only happen, if you change the text. I have two text nodes added to an object, one changes its text, the other does not. The first one gets "more dirty" over time, the second stays clean. :( If I change the fragment shader to Code: gl_FragColor.rgb *= TextureColor.a;
I get perfect letters in black boxes. Are the glyph textures mipmaped? Maybe it is an alpha-mipmap problem? Thanks! Tim. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54615#54615 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

