Hello, On Wed, Jul 3, 2013 at 11:03 AM, Torben Dannhauer <tor...@dannhauer.info> wrote: > Hi, > > I implemented a distortion frame for for OSG for A 6 channel helicopter > simulator last year. > I was absent for several month due to my PhD thesis but it is finished today, > so I'll plan to dive into it again in the next days/weeks > > My further plans are to clean up the code, introduce it into OSG and refactor > all distortion examples to use the new framework. > > This could also be used for the Oculus Rift.. > > Cheers, > Torben >
That would be good, I am working on the Rift too, but I am a bit hampered by weird issues with slave cameras (how to set a projection matrix on a slave camera correctly?? Mine gets always overridden to some nonsense). The code on the Oculus website is only a non-working concept that wasn't tested on a real Rift, according to the author. I have looked at the code, but there are plenty of mistakes in that and many factors are not taken into account - e.g. the lens offset relative to the centre of the projection (thus the distortion needs to be adapted for each lens). Regards, Jan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org