Hi, I have made a example called OsgOculusViewer that I succesfully tested with my Rift Unit. I had to modify the shader in the SDK docs a bit and I also made a class responsible for talking to the Oculus device. This class also works if no Oculus Device is connected, then it just return the same values as if the development kit was connected. I hope I haven't made any obvious mistakes, but as always; no guarantees... ;)
I have submitted the full source code to the thread mentioned earlier in the thread, ie: Code: https://developer.oculusvr.com/forums/viewtopic.php?f=39&t=1885#p28546 Best regards Björn [/url] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55116#55116 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org