Excellent, the new updateCamera() method on the trunk sounds exactly what we need ! :)
We are on osg 3.0.1 so for now, so until we update to the latest, I've just put in our work around which connects our active manipulator to the camera's update callback and that seems to work ok. Also just to clarify, we do need a manipulator for our implementation as it is an orthographic camera manipulator that takes user input to rotate, but has an additional feature to auto-fit all objects in the scene by setting the ortho projection extents. Cheers, Nick robertosfield wrote: > HI Nick, > > The svn/trunk and recent dev releases of the OSG have a > CameraManipulator::updateCamera(osg::Camera&) method that allows you to set > any properties you want on the View's Camera rather than pulling the view > matrix as was done previously. > > The other bit of the jigsaw for you specific implementation requirements > might simply to not use a CameraManipulator at all and just set the view and > projection matrices on each new frame within your own frame loop. > CameraManipulators are only one way to control the view and while often > convinient to use in their default form aren't all required usage. > > Robert. > > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55273#55273 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

