Hi Nick, On 19 July 2013 00:08, Nick McEvoy <[email protected]> wrote:
> Excellent, the new updateCamera() method on the trunk sounds exactly what > we need ! :) > > We are on osg 3.0.1 so for now, so until we update to the latest, I've > just put in our work around which connects our active manipulator to the > camera's update callback and that seems to work ok. > > Also just to clarify, we do need a manipulator for our implementation as > it is an orthographic camera manipulator that takes user input to rotate, > but has an additional feature to auto-fit all objects in the scene by > setting the ortho projection extents. > You still don't need a CameraManipulator to do this, a custom EventHandler as some code setting the camera would be sufficient. Robert.
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