Hi Nick,

On 19 July 2013 00:08, Nick McEvoy <[email protected]> wrote:

> Excellent, the new updateCamera() method on the trunk sounds exactly what
> we need ! :)
>
> We are on osg 3.0.1 so for now, so until we update to the latest, I've
> just put in our work around which connects our active manipulator to the
> camera's update callback and that seems to work ok.
>
> Also just to clarify, we do need a manipulator for our implementation as
> it is an orthographic camera manipulator that takes user input to rotate,
> but has an additional feature to auto-fit all objects in the scene by
> setting the ortho projection extents.
>

You still don't need a CameraManipulator to do this, a custom EventHandler
as some code setting the camera would be sufficient.

Robert.
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