Yes I guess we could do via an EventHandler (which we have done for other things interested in events) except all our various extended 'camera manipulators' are added (i.e. set active) via the View::setCameraManipulator(osgGA::CameraManipulator*) ... so sticking to the pattern this particular specialised manipulator was implemented this way.
robertosfield wrote: > Hi Nick, > > You still don't need a CameraManipulator to do this, a custom EventHandler as > some code setting the camera would be sufficient. > > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55281#55281 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

