Yes I guess we could do via an EventHandler (which we have done for other 
things interested in events) except all our various extended 'camera 
manipulators' are added (i.e. set active) via the 
View::setCameraManipulator(osgGA::CameraManipulator*) ... so sticking to the 
pattern this particular specialised manipulator was implemented this way.


robertosfield wrote:
> Hi Nick,
> 
> You still don't need a CameraManipulator to do this, a custom EventHandler as 
> some code setting the camera would be sufficient.
> 
> 


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55281#55281





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to