Hi, This has been a long process trying to get android to work with OpenSceneGraph and I'm still not there.
Some Info: Windows 7 OpenSceneGraph 3.2 Where I'm at: OpenSceneGraph 3.2 compiled/links ok. Now I'm trying to run ndk-make in the JNI directory for the osgAndroidExampleGLES2 and it fails here. 100's of errors that look like this: C:/Android/android-ndk-r8e/toolchains/arm-linux-androideabi-4.6/prebuilt/windows/bin/../lib/gcc/arm-linux-androideabi/4.6/../../../../arm-linux-androideabi/bin/ ld.exe: C:\Android\OpenSceneGraph-3.2\osginstall/obj/local/armeabi/libosg.a(Notify.o): in function vtable for osg::NotifyStreamBuffer:Notify.cpp(.data.rel.ro._Z TVN3osg18NotifyStreamBufferE+0x3c): error: undefined reference to 'std::basic_stringbuf<char, std::char_traits<char>, std::allocator<char> >::overflow(int)' collect2: ld returned 1 exit status this of course looks like the famous stl problem mentioned on this forum with 10 different ways to solve it. I tried all 10 ways putting the -lgnustl-static in the LOCAL_LDLIBS and/or in the LOCAL_LDFLAGS as mention in different forums... no success. I'm kinda' stumped and do not know how I should proceed to solve this problem. Thank you! Cheers, Peter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55426#55426 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

