This is in my code. It has to be done after glew.h is included, and before
gl.h is included (as glew is kinky that way).

/A


On Tue, Aug 6, 2013 at 10:22 AM, Robert Osfield <[email protected]>wrote:

> Hi Anders,
>
> Does the below trick require modifications to your code or the OSG?
> It would be good to get things to compile without these trick and get
> changes checked into svn/trunk and the OSG-3.2 branch so that when I
> tag 3.2.1 it'll build fine out of the box.
>
> Robert.
>
>
> On 6 August 2013 07:58, Anders Backman <[email protected]> wrote:
> > Quick update.
> >
> > By doing the following:
> >
> > #include <GL/glew.h>
> > // To fix the incompatible stuff between glew and osg 3.2.0
> > #undef GL_ARB_gpu_shader_fp64
> > #include <osg/gl2Extensions>
> >
> > The problem with
> >
> > include\osg\uniform(454): error C2065: 'GL_DOUBLE_MAT2x3' : undeclared
> > identifier
> > include\osg\uniform(455): error C2065: 'GL_DOUBLE_MAT2x4' : undeclared
> > identifier
> > include\osg\uniform(456): error C2065: 'GL_DOUBLE_MAT3x2' : undeclared
> > identifier
> > include\osg\uniform(457): error C2065: 'GL_DOUBLE_MAT3x4' : undeclared
> > identifier
> > include\osg\uniform(458): error C2065: 'GL_DOUBLE_MAT4x2' : undeclared
> > identifier
> > include\osg\uniform(459): error C2065: 'GL_DOUBLE_MAT4x3' : undeclared
> > identifier
> >
> >
> > is resolved.
> >
> >
> >
> > On Thu, May 2, 2013 at 11:52 AM, Markus Hein <[email protected]> wrote:
> >>
> >> Hello All,
> >>
> >>
> >> Den 27.04.2013 10:18, skrev Sebastian Messerschmidt:
> >>
> >> Hello Anders,
> >>
> >>
> >> Hi all.
> >>
> >> I wanted to start using the latest dev build (3.1.5) with VisualStudio
> >> 2012. 64Bit.
> >>
> >> However, I immediately got a few problems:
> >>
> >> #1.WARNING: The warning: fstream(41): warning C4250: 'osgDB::fstream' :
> >> inherits
> >>
> 'std::basic_ostream<_Elem,_Traits>::std::basic_ostream<_Elem,_Traits>::_Add_vtordisp2'
> >> via dominance
> >>
> >> From the class class OSGDB_EXPORT fstream : public std::fstream
> >>
> >> Is still very much present and give a lot of warnings all over the
> place.
> >>
> >> The first warning has been discussed more than once.
> >> If you get linker errors somewhere later on, the only workaround I know
> of
> >> is to set the linker to /FORCE: MULTIPLE
> >>
> >>
> >>
> >> I tried /FORCE: MULTIPLE  , but it couln't solve the  linker errors I
> got,
> >> using VS2012 Update2 (v11_xp platform toolset). I was unable to build
> my app
> >> and I was searching for the reason:
> >>
> >> std::ofstream is used directly somewhere in my app-code, the kode was
> >> including <osgDB/FileUtils>. It compiled, but it didn't link the libs.
> >>
> >> I have changed the code using #include <fstream> instead , and
> >> outcommented  "#include <osgDB/FileUtils>" , now everything was linking
> >> again and I got my app built this way.
> >>
> >>
> >> Before using Visual Studio 2012, there was  a lot of compiler warnings
> >> regarding some ofstream issues, but I could build my stuff . In Visual
> >> Studio 2012 (Update II, v110_xp) something has changed.
> >>
> >>
> >> regards, Markus
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >
> >
> >
> > --
> > __________________________________________
> > Anders Backman, HPC2N
> > 90187 Umeå University, Sweden
> > [email protected] http://www.hpc2n.umu.se
> > Cell: +46-70-392 64 67
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
__________________________________________
Anders Backman, HPC2N
90187 Umeå University, Sweden
[email protected] http://www.hpc2n.umu.se
Cell: +46-70-392 64 67
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