Hi Anders, Does the below trick require modifications to your code or the OSG? It would be good to get things to compile without these trick and get changes checked into svn/trunk and the OSG-3.2 branch so that when I tag 3.2.1 it'll build fine out of the box.
Robert. On 6 August 2013 07:58, Anders Backman <[email protected]> wrote: > Quick update. > > By doing the following: > > #include <GL/glew.h> > // To fix the incompatible stuff between glew and osg 3.2.0 > #undef GL_ARB_gpu_shader_fp64 > #include <osg/gl2Extensions> > > The problem with > > include\osg\uniform(454): error C2065: 'GL_DOUBLE_MAT2x3' : undeclared > identifier > include\osg\uniform(455): error C2065: 'GL_DOUBLE_MAT2x4' : undeclared > identifier > include\osg\uniform(456): error C2065: 'GL_DOUBLE_MAT3x2' : undeclared > identifier > include\osg\uniform(457): error C2065: 'GL_DOUBLE_MAT3x4' : undeclared > identifier > include\osg\uniform(458): error C2065: 'GL_DOUBLE_MAT4x2' : undeclared > identifier > include\osg\uniform(459): error C2065: 'GL_DOUBLE_MAT4x3' : undeclared > identifier > > > is resolved. > > > > On Thu, May 2, 2013 at 11:52 AM, Markus Hein <[email protected]> wrote: >> >> Hello All, >> >> >> Den 27.04.2013 10:18, skrev Sebastian Messerschmidt: >> >> Hello Anders, >> >> >> Hi all. >> >> I wanted to start using the latest dev build (3.1.5) with VisualStudio >> 2012. 64Bit. >> >> However, I immediately got a few problems: >> >> #1.WARNING: The warning: fstream(41): warning C4250: 'osgDB::fstream' : >> inherits >> 'std::basic_ostream<_Elem,_Traits>::std::basic_ostream<_Elem,_Traits>::_Add_vtordisp2' >> via dominance >> >> From the class class OSGDB_EXPORT fstream : public std::fstream >> >> Is still very much present and give a lot of warnings all over the place. >> >> The first warning has been discussed more than once. >> If you get linker errors somewhere later on, the only workaround I know of >> is to set the linker to /FORCE: MULTIPLE >> >> >> >> I tried /FORCE: MULTIPLE , but it couln't solve the linker errors I got, >> using VS2012 Update2 (v11_xp platform toolset). I was unable to build my app >> and I was searching for the reason: >> >> std::ofstream is used directly somewhere in my app-code, the kode was >> including <osgDB/FileUtils>. It compiled, but it didn't link the libs. >> >> I have changed the code using #include <fstream> instead , and >> outcommented "#include <osgDB/FileUtils>" , now everything was linking >> again and I got my app built this way. >> >> >> Before using Visual Studio 2012, there was a lot of compiler warnings >> regarding some ofstream issues, but I could build my stuff . In Visual >> Studio 2012 (Update II, v110_xp) something has changed. >> >> >> regards, Markus >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > __________________________________________ > Anders Backman, HPC2N > 90187 UmeƄ University, Sweden > [email protected] http://www.hpc2n.umu.se > Cell: +46-70-392 64 67 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

