Hi, guys

i would like to learn differences between osgParticle (particle system) and 
osgParticle::PrecipitationEffect.

i tried to implement snow/rain effect with them but the result is totally 
different so why is that?

especially, osgParticle (particle system)'s performance is very low even if i 
render little particles with short life span and at the small part.

on the other hand, PrecipitationEffect render at the whole scene but 
performance is high(frame rates) 

so could you explain that the differences 
and how they work i mean the principles plz~

Thank you so much guys !

Cheers,
Kim

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55938#55938





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