Hi Kim,

PrecipitationEffect uses shaders is relatively modern but problem specific,
while osgParticle::Particle/ParticleSystem uses CPU is relatively old but
general purpose.

Robert.


On 22 August 2013 06:20, Kim JongBum <osgfo...@tevs.eu> wrote:

> Hi, guys
>
> i would like to learn differences between osgParticle (particle system)
> and osgParticle::PrecipitationEffect.
>
> i tried to implement snow/rain effect with them but the result is totally
> different so why is that?
>
> especially, osgParticle (particle system)'s performance is very low even
> if i render little particles with short life span and at the small part.
>
> on the other hand, PrecipitationEffect render at the whole scene but
> performance is high(frame rates)
>
> so could you explain that the differences
> and how they work i mean the principles plz~
>
> Thank you so much guys !
>
> Cheers,
> Kim
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=55938#55938
>
>
>
>
>
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