On 23 August 2013 08:32, Kim JongBum <[email protected]> wrote: > the precipitationEffect(shader) is based on GPU? >
I don't personally write shaders for anything other than to run on the GPU. The whole architecture of PrecipitionEffect is geared around getting the best performance for a given visual quality and scalability, so it uses static geometry that resides on the GPU and all the animation of particles is done on the GPU. Robert.
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