On 23 August 2013 08:32, Kim JongBum <[email protected]> wrote:

> the precipitationEffect(shader) is based on GPU?
>

I don't personally write shaders for anything other than to run on the GPU.

The whole architecture of PrecipitionEffect is geared around getting the
best performance for a given visual quality and scalability, so it uses
static geometry that resides on the GPU and all the animation of particles
is done on the GPU.

Robert.
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