Hi everybody,   
     Recently , I have read the open source code provided by osgOcean project. 
And FFTOceanSurface class is really hard to understand , especially in the 
shader technique in osgOcean.  I want to konw if anyone has the algorithms 
materials-mainly about mathmatic theory- concerning this techinque? 
                                                                                
                                  Sincerely yours,
                                                                                
                                   ZhangMi,
                                                               Schools of 
Remote Sensing and Information Engineering,  Wuhan University, Hubei, China
                                          
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