Hi everybody,
Recently , I have read the open source code provided by osgOcean project.
And FFTOceanSurface class is really hard to understand , especially in the
shader technique in osgOcean. I want to konw if anyone has the algorithms
materials-mainly about mathmatic theory- concerning this techinque?
Sincerely yours,
ZhangMi,
Schools of
Remote Sensing and Information Engineering, Wuhan University, Hubei, China
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