Thanks a lot! Anyway , yours prompt reply is encourage to me.
ZhangMi
Date: Wed, 4 Sep 2013 09:55:46 +0100
From: [email protected]
To: [email protected]
Subject: Re: [osg-users] osgOcean Project : How does shader work?
More information here.
http://forum.openscenegraph.org/viewtopic.php?t=12328
I don't really have much more information on the ocean shader itself, some
papers are referenced within the fragment code and the rest is fairly standard
stuff.
K.
On 4 September 2013 09:50, Christian Buchner <[email protected]>
wrote:
Relevant links to be found here
http://lmgtfy.com/?q=fft+ocean+simulation
2013/9/4 WillScott <[email protected]>
Hi everybody,
Recently , I have read the open source code provided by osgOcean project.
And FFTOceanSurface class is really hard to understand , especially in the
shader technique in osgOcean. I want to konw if anyone has the algorithms
materials-mainly about mathmatic theory- concerning this techinque?
Sincerely yours,
ZhangMi,
Schools of
Remote Sensing and Information Engineering, Wuhan University, Hubei, China
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