Thanks a lot! Anyway , yours prompt reply is encourage to me.
                         ZhangMi
 
Date: Wed, 4 Sep 2013 09:55:46 +0100
From: [email protected]
To: [email protected]
Subject: Re: [osg-users] osgOcean Project : How does shader work?

More information here.
http://forum.openscenegraph.org/viewtopic.php?t=12328
I don't really have much more information on the ocean shader itself, some 
papers are referenced within the fragment code and the rest is fairly standard 
stuff. 


K.

On 4 September 2013 09:50, Christian Buchner <[email protected]> 
wrote:

Relevant links to be found here

http://lmgtfy.com/?q=fft+ocean+simulation





2013/9/4 WillScott <[email protected]>





  Hi everybody,   
     Recently , I have read the open source code provided by osgOcean project. 
And FFTOceanSurface class is really hard to understand , especially in the 
shader technique in osgOcean.  I want to konw if anyone has the algorithms 
materials-mainly about mathmatic theory- concerning this techinque? 


                                                                                
                                  Sincerely yours,
                                                                                
                                   ZhangMi,


                                                               Schools of 
Remote Sensing and Information Engineering,  Wuhan University, Hubei, China
                                          

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