More information here. http://forum.openscenegraph.org/viewtopic.php?t=12328
I don't really have much more information on the ocean shader itself, some papers are referenced within the fragment code and the rest is fairly standard stuff. K. On 4 September 2013 09:50, Christian Buchner <[email protected]>wrote: > Relevant links to be found here > > http://lmgtfy.com/?q=fft+ocean+simulation > > > > 2013/9/4 WillScott <[email protected]> > >> Hi everybody, >> Recently , I have read the open source code provided by osgOcean >> project. And FFTOceanSurface class is really hard to understand , >> especially in the shader technique in osgOcean. I want to konw if anyone >> has the algorithms materials-mainly about mathmatic theory- concerning this >> techinque? >> >> Sincerely yours, >> >> ZhangMi, >> Schools of >> Remote Sensing and Information Engineering, Wuhan University, Hubei, China >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

