More information here.

http://forum.openscenegraph.org/viewtopic.php?t=12328

I don't really have much more information on the ocean shader itself, some
papers are referenced within the fragment code and the rest is fairly
standard stuff.

K.


On 4 September 2013 09:50, Christian Buchner <[email protected]>wrote:

> Relevant links to be found here
>
> http://lmgtfy.com/?q=fft+ocean+simulation
>
>
>
> 2013/9/4 WillScott <[email protected]>
>
>>   Hi everybody,
>>      Recently , I have read the open source code provided by osgOcean
>> project. And FFTOceanSurface class is really hard to understand ,
>> especially in the shader technique in osgOcean.  I want to konw if anyone
>> has the algorithms materials-mainly about mathmatic theory- concerning this
>> techinque?
>>
>> Sincerely yours,
>>
>> ZhangMi,
>>                                                                Schools of
>> Remote Sensing and Information Engineering,  Wuhan University, Hubei, China
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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