Mesa works for us on Windows, just by dropping the GLU32.dll and OPENGL32.DLL into the directory with your executable. We use it to support OpenSceneGraph rendering via Remote Desktop Protocol.
It's quite good in that it supports OpenGL version 2.1 and GLSL 1.2, but it's not very fast, it's effectively just for last-resort compatibility rather than any sort of decent performance unless your scenes are very simple. The biggest problem with Mesa for Windows is getting it. The build instructions are a bit complex, we got prebuilt DLLs from someone on this list, but looking back through the mail archive the dropbox download links are no longer working. Alistair Baxter Software Engineer ________________________________ Midland Valley Exploration Ltd. 144 West George Street Glasgow G2 2HG United Kingdom Tel: +44 (0) 141 332 2681 Fax: +44 (0) 141 332 6792 The structural geology experts From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of AJ Kruze Sent: 06 September 2013 08:28 To: OpenSceneGraph Users Subject: Re: [osg-users] OSG errors when running on a virtual machine Thanks to everyone for the input. So this seems like a dead end for now! But two things I can try: MESA as Aurelien suggests, and some other VM which may support the necessary OpenGL functionality. I'm posting here once more my system setup, just in case. ----------------------------- Host: Ubuntu 12.04.2 Guest: Windows 8 OSG 3.0.1 osgSWIG cloned from the repository VirtualBox 4.2.16, Guest Additions installed VirtualBox settings: 3D and 2D acceleration enabled 256MB video memory (the maximum allowed) -----------------------------
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org