Thanks for the tip, Alistair.

I found precompiled Mesa libraries at the two links below and copied
open32.dll and glu32.dll into the executable's directory.  It seems to be
working better now, though I get the following error messages.  But I
understand this is beyond OSG, I'll try to figure it out.

/AJ

----------------------
Precompiled Mesa drivers for Windows:

http://mycodelog.com/2010/05/15/gllibs/
http://www.mediafire.com/?8hbxdg50s6nndht

----------------------
PixelBufferWin32::init(), Error: some wgl extensions not supported
Warning: detected OpenGL error 'invalid enumerant' at after
RenderBin::draw(..)
Warning: in 3ds loader: file has no nodes, traversing by meshes instead
Warning: in 3ds loader: file has no nodes, traversing by meshes instead
Warning: in 3ds loader: file has no nodes, traversing by meshes instead
Warning: in 3ds loader: file has no nodes, traversing by meshes instead
Warning: in 3ds loader: file has no nodes, traversing by meshes instead
Warning: in 3ds loader: file has no nodes, traversing by meshes instead
Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..)
(This last log message repeats infinitely)
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