Thanks for the tip, Alistair. I found precompiled Mesa libraries at the two links below and copied open32.dll and glu32.dll into the executable's directory. It seems to be working better now, though I get the following error messages. But I understand this is beyond OSG, I'll try to figure it out.
/AJ ---------------------- Precompiled Mesa drivers for Windows: http://mycodelog.com/2010/05/15/gllibs/ http://www.mediafire.com/?8hbxdg50s6nndht ---------------------- PixelBufferWin32::init(), Error: some wgl extensions not supported Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..) Warning: in 3ds loader: file has no nodes, traversing by meshes instead Warning: in 3ds loader: file has no nodes, traversing by meshes instead Warning: in 3ds loader: file has no nodes, traversing by meshes instead Warning: in 3ds loader: file has no nodes, traversing by meshes instead Warning: in 3ds loader: file has no nodes, traversing by meshes instead Warning: in 3ds loader: file has no nodes, traversing by meshes instead Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..) Warning: detected OpenGL error 'invalid value' at after RenderBin::draw(..) (This last log message repeats infinitely)
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