Hello again.

My assumptions were correct: here is a list of points


Code:
Point: -152.9, 216.3, -21.5
Point: -148.9, 215.4, -21.5
Point: -152.4, 214.6, -21.5
Point: -155.7, 213.7, -21.5
Point: -158.7, 212.8, -21.5
Point: -151.6, 211.9, -21.5
Point: -151.4, 211.0, -21.5
Point: -150.8, 210.2, -21.5
Point: -150.8, 209.3, -21.5
Point: -150.6, 208.4, -21.5
Point: -150.1, 207.5, -21.5
Point: -150.1, 206.6, -21.5
Point: -149.8, 205.8, -21.5
Point: -149.5, 204.9, -21.5
Point: -149.0, 204.0, -21.5
Point: -149.0, 203.1, -21.5
Point: -148.5, 201.4, -21.5
Point: -147.7, 200.5, -21.5
Point: -146.7, 199.6, -21.5
Point: -145.4, 198.7, -21.5
Point: -143.8, 197.8, -21.5
Point: -147.2, 197.0, -21.5
Point: -150.3, 196.1, -21.5
Point: -152.9, 194.3, -21.5
Point: -155.3, 193.4, -21.5
Point: -157.4, 192.5, -21.5
Point: -145.6, 191.7, -21.5
Point: -145.4, 190.8, -21.5
Point: -143.6, 191.2, -21.5
Point: -140.3, 191.7, -21.5
Point: -135.2, 191.3, -21.5
Point: -128.5, 191.7, -21.5
Point: -121.6, 190.9, -21.5
Point: -137.0, 190.4, -21.5
Point: -150.8, 190.9, -21.5
Point: -163.1, 191.4, -21.5
Point: -175.1, 190.5, -21.5 //Here it starts to jump
Point: -132.2, 190.9, -21.5
Point: -87.7, 191.4, -21.5
Point: -59.1, 190.5, -21.5
Point: -29.1, 191.0, -21.5
Point: -9.6, 171.0, -67.7
Point: 298.0, 146.6, -124.2
Point: 298.0, 146.6, -125.4
Point: 298.0, 145.6, -125.7
Point: 298.0, 144.5, -125.9
Point: 298.0, 144.5, -127.1
Point: 298.0, 143.4, -127.4
Point: 298.0, 142.3, -127.6
Point: -124.1, 185.8, -21.5   // here it is again correct
Point: -119.7, 176.6, -21.5
Point: -131.3, 175.8, -21.5
Point: -126.4, 174.9, -21.5
Point: -121.3, 174.0, -21.5
Point: -132.1, 173.1, -21.5
Point: -126.4, 172.3, -21.5
Point: -136.7, 171.4, -21.5
Point: -130.5, 170.5, -21.5
Point: -124.1, 169.6, -21.5
Point: -133.6, 168.8, -21.5
Point: -117.1, 167.9, -21.5
Point: -116.6, 167.0, -21.5
Point: -116.6, 166.2, -21.5



so the intersections are calculated wrong. In the rendering it seems to be OK, 
but the real intersection point is got from a different place.

Maybe Robert can have an idea how to fix this problem?

Thanks a lot.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56606#56606





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