"Peter Bako" writes:

> Hello again.
>
> My assumptions were correct: here is a list of points
>

[...]

>
> so the intersections are calculated wrong. In the rendering it seems
> to be OK, but the real intersection point is got from a different
> place.

It can be also an input issue.  Could you check that the points from
where you cast the intersector are smooth or if they are jumping as
well?

You can also try to use the OSG version in SVN.  There has been movement
about intersectors lately.

-- 
Alberto

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to