"Peter Bako" writes: > Hello again. > > My assumptions were correct: here is a list of points >
[...] > > so the intersections are calculated wrong. In the rendering it seems > to be OK, but the real intersection point is got from a different > place. It can be also an input issue. Could you check that the points from where you cast the intersector are smooth or if they are jumping as well? You can also try to use the OSG version in SVN. There has been movement about intersectors lately. -- Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

