Hi, At first, I was playing with Texture::TextureObject, but I found difficult to make OSG to delegate the control on ressource allocation / release (which are managed by my customer's library) so I've switched to a subclass.
Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56679#56679 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

