Hi Aurlien,

Are you willing and free to share the GL Texture wrapper code?

Nick


On Tue, Oct 8, 2013 at 10:43 PM, Aurelien Albert <
[email protected]> wrote:

> Hi,
>
> At first, I was playing with Texture::TextureObject, but I found difficult
> to make OSG to delegate the control on ressource allocation / release
> (which are managed by my customer's library) so I've switched to a subclass.
>
> Cheers,
> Aurelien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56679#56679
>
>
>
>
>
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>



-- 
trajce nikolov nick
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