Hi Aurlien, Are you willing and free to share the GL Texture wrapper code?
Nick On Tue, Oct 8, 2013 at 10:43 PM, Aurelien Albert < [email protected]> wrote: > Hi, > > At first, I was playing with Texture::TextureObject, but I found difficult > to make OSG to delegate the control on ressource allocation / release > (which are managed by my customer's library) so I've switched to a subclass. > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=56679#56679 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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