Hi,

I am using OpenSceneGraph 3.0.1. The task I am having is to support
luxrender materials in osg nodes. I could not find any API which reads
luxrender material and coverts it to a form which osg::Material can
understands it.

Please guide me how to go about supporting luxrender materials if anyone
has done this before

I have attached sample luxrender material files (.lxm and .lbm2) for
reference.

I want to know how to map various parameters to osg::Material parameters
(diffuse, ambient, specular, emission, shininess, etc.

Thanks for your time.

Regards,
Mukudan

Attachment: Shower Glass.lbm2
Description: Binary data

Attachment: Shower Glass.lxm
Description: Binary data

Attachment: gold.lbm2
Description: Binary data

Attachment: gold.lxm
Description: Binary data

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