Hi, I am using OpenSceneGraph 3.0.1. The task I am having is to support luxrender materials in osg nodes. I could not find any API which reads luxrender material and coverts it to a form which osg::Material can understands it.
Please guide me how to go about supporting luxrender materials if anyone has done this before I have attached sample luxrender material files (.lxm and .lbm2) for reference. I want to know how to map various parameters to osg::Material parameters (diffuse, ambient, specular, emission, shininess, etc. Thanks for your time. Regards, Mukudan
Shower Glass.lbm2
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Shower Glass.lxm
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gold.lbm2
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gold.lxm
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