Hi Robert, Ok. I will go with your suggestion.
Thanks a lot. Regards, Mukundan On 7 October 2013 16:37, Robert Osfield <[email protected]> wrote: > HI Mukrundan, > > I haven't ever heard of luxrender before so can't provide any assistance. > I'd guess most others won't be able to either for a niche product. > > Me thinks you first need to understand what luxrender does, a quick google > search on it looks like it's a high quality software renderer. It really > doesn't look like something that will easily map across to OpenGL rendering > without LOTS of work on shaders and multi-pass rendering, even then it may > well up impossible depending upon exactly how luxrender works. > > So go understand the problem, go learn about luxrender. > > Robert. > > > On 7 October 2013 08:25, Mukundan A R <[email protected]> wrote: > >> Hi, >> >> I am using OpenSceneGraph 3.0.1. The task I am having is to support >> luxrender materials in osg nodes. I could not find any API which reads >> luxrender material and coverts it to a form which osg::Material can >> understands it. >> >> Please guide me how to go about supporting luxrender materials if anyone >> has done this before >> >> I have attached sample luxrender material files (.lxm and .lbm2) for >> reference. >> >> I want to know how to map various parameters to osg::Material parameters >> (diffuse, ambient, specular, emission, shininess, etc. >> >> Thanks for your time. >> >> Regards, >> Mukudan >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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