Hi Robert,

Ok. I will go with your suggestion.

Thanks a lot.

Regards,
Mukundan



On 7 October 2013 16:37, Robert Osfield <[email protected]> wrote:

> HI Mukrundan,
>
> I haven't ever heard of luxrender before so can't provide any assistance.
>  I'd guess most others won't be able to either for a niche product.
>
> Me thinks you first need to understand what luxrender does, a quick google
> search on it looks like it's a high quality software renderer. It really
> doesn't look like something that will easily map across to OpenGL rendering
> without LOTS of work on shaders and multi-pass rendering, even then it may
> well up impossible depending upon exactly how luxrender works.
>
> So go understand the problem, go learn about luxrender.
>
> Robert.
>
>
> On 7 October 2013 08:25, Mukundan A R <[email protected]> wrote:
>
>> Hi,
>>
>> I am using OpenSceneGraph 3.0.1. The task I am having is to support
>> luxrender materials in osg nodes. I could not find any API which reads
>> luxrender material and coverts it to a form which osg::Material can
>> understands it.
>>
>> Please guide me how to go about supporting luxrender materials if anyone
>> has done this before
>>
>> I have attached sample luxrender material files (.lxm and .lbm2) for
>> reference.
>>
>> I want to know how to map various parameters to osg::Material parameters
>> (diffuse, ambient, specular, emission, shininess, etc.
>>
>> Thanks for your time.
>>
>> Regards,
>> Mukudan
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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>
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