HI Mukrundan, I haven't ever heard of luxrender before so can't provide any assistance. I'd guess most others won't be able to either for a niche product.
Me thinks you first need to understand what luxrender does, a quick google search on it looks like it's a high quality software renderer. It really doesn't look like something that will easily map across to OpenGL rendering without LOTS of work on shaders and multi-pass rendering, even then it may well up impossible depending upon exactly how luxrender works. So go understand the problem, go learn about luxrender. Robert. On 7 October 2013 08:25, Mukundan A R <[email protected]> wrote: > Hi, > > I am using OpenSceneGraph 3.0.1. The task I am having is to support > luxrender materials in osg nodes. I could not find any API which reads > luxrender material and coverts it to a form which osg::Material can > understands it. > > Please guide me how to go about supporting luxrender materials if anyone > has done this before > > I have attached sample luxrender material files (.lxm and .lbm2) for > reference. > > I want to know how to map various parameters to osg::Material parameters > (diffuse, ambient, specular, emission, shininess, etc. > > Thanks for your time. > > Regards, > Mukudan > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

