HI Mukrundan,

I haven't ever heard of luxrender before so can't provide any assistance.
 I'd guess most others won't be able to either for a niche product.

Me thinks you first need to understand what luxrender does, a quick google
search on it looks like it's a high quality software renderer. It really
doesn't look like something that will easily map across to OpenGL rendering
without LOTS of work on shaders and multi-pass rendering, even then it may
well up impossible depending upon exactly how luxrender works.

So go understand the problem, go learn about luxrender.

Robert.


On 7 October 2013 08:25, Mukundan A R <[email protected]> wrote:

> Hi,
>
> I am using OpenSceneGraph 3.0.1. The task I am having is to support
> luxrender materials in osg nodes. I could not find any API which reads
> luxrender material and coverts it to a form which osg::Material can
> understands it.
>
> Please guide me how to go about supporting luxrender materials if anyone
> has done this before
>
> I have attached sample luxrender material files (.lxm and .lbm2) for
> reference.
>
> I want to know how to map various parameters to osg::Material parameters
> (diffuse, ambient, specular, emission, shininess, etc.
>
> Thanks for your time.
>
> Regards,
> Mukudan
>
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>
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