I am trying to write a function that allows me to "point click, pick and
Drag" function for my application.
basically when I point to an object, the object is selected until I hold the
left mouse key down.
if I move the mouse the object should move to teh new mouse position, but
only when the mouse button is down.
The problems that as soon as I click the button, that's the last
osgGA::GUIEventAdapter::MOVE that I get
case osgGA::GUIEventAdapter::MOVE:
{
static int xxx;
xxx ++;
dTrace (("%d\n", xxx));
MouseMove(ea, aa);
break;
}
Is there an option so the I keep getting more Move Events even when any
button is hold down?
Thanks.
Julio
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