Hi Julio,

Check osgGA::GUIEventAdapter::DRAG

cheers, Stephan



> Am 19.10.2013 um 15:29 schrieb "Julio Jerez" <[email protected]>:
> 
> I am trying to write a function that allows me to "point click, pick and 
> Drag"  function for my application.
>  
> basically when I point to an object, the object is selected until I hold the 
> left mouse key down.  
> if I move the mouse the object should move to teh new mouse position, but 
> only when the mouse button is down.
>  
> The problems that as soon as I click the button, that's the last 
> osgGA::GUIEventAdapter::MOVE that I get
>  
>  
>                   case osgGA::GUIEventAdapter::MOVE:
>                   {
>                         static int xxx;
>                         xxx ++;
>                         dTrace (("%d\n", xxx));
>  
>                         MouseMove(ea, aa);
>                         break;
>                   }
>  
>  
> Is there an option so the I keep getting more Move Events even when any 
> button is hold down?
>  
> Thanks.
> Julio
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