Hi Tim, As Sebastian mentioned the internals of osg::Geometry have been cleaned up to remove all the old OpenGL slow paths, there is no a lower CPU overhead so typically I'd expect better performance from this part of the OSG.
Seeing higher GPU costs would suggest something different is being sent to OpenGL, perhaps some optimizing of the scene graph is being done differently. There weren't any reports of slow downs that I recall in the run up to OSG-3.2. Given this I would suspect a particular dataset type that isn't being loaded differently. As I know nothing about your specific data I can't say anything more other than ask more questions. What type of data do you have? What formats are you loading the data from? Are the scene stats similar? Number of vertices/Number of Drawables etc. Does osgviewer also work slower on your system? Robert. On 8 November 2013 09:04, Tim Rambau <[email protected]> wrote: > Hi all, > > I successfully build 3.2.1-rc1 on Win7 with MinGW+QtCreator, but all > framerates are lower than my good old OSG 3.0.1. > > I made some side by side tests with different 3D-models and > osgviewer-3.0.1 vs. osgviewer-3.2.1-rc and the times for draw and GPU are > at least doubled!! > > Are there any new cmake options I should check? > > Thanks for any help!! > > Cheers, > Tim > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57125#57125 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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