Hi Tim,

For the event, update and cull to be slower I would suspect a build issue.
 You aren't testing an non release build by any chance?

The only other possibility might be worth looking at is the OpenFlight
plugin to see if that isn't doing all the optimization it once was.  I
don't recall any changes that might cause a regression in performance but
it's something that might be worth looking at.

Once way to factor out the OpenFlight loader as possibility is to write
load the models with OSG-3.0.1 and then writing it out to .ive or .osgb
then loading in OSG-3.2 and see if the performance is any different.

In general though, 3.0.x and 3.2.x are pretty similar in most respects.
 It's just a few core API elements that have seen significant changes such
as osg::Geometry, most of the changes in OSG-3.2 will be additional
classes/plugins etc.

Robert.


On 8 November 2013 09:41, Tim Rambau <[email protected]> wrote:

> Hi Robert,
>
> I tested some airport models, all OpenFlight with jpeg, png and dds
> textures.
>
> All statistics (vertices, drawables, etc.) are the same, but interestingly
> event, update and cull are also increased, which maybe points to a not only
> OpenGL related problem?
>
> Thanks!!
>
> Tim
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=57129#57129
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to