Nice! I wish you could make a video to depict that.
2013/11/15 Julio Jerez <[email protected]> > Hello > > I'm happy to announce a new Open Scene Graph tool. > > The name is osgNewton and can be acquired here: > > http://code.google.com/p/osgnewton/ > > > > This is a wrapper that integrates Newton Dynamics version 3.13 physics > engine with OSG. > > The integration is 100% non intrusive, and it is implementing with a > series of lightweight classes > > with the same look feel of OSG interface. > > If you know C++ and OSG, then you can use this physics solution. > > > > Among other features osgNewton offer: > > > > -Synchronous or concurrent with graphics physic updates. > > -Multithreaded physics simulation. > > -Very accurate and stable physical behaviors. > > -All standard collision primitives plus some special ones, > > -Automatic convex decomposition of complex osg nodes > > -All standard joints all with limit and motors, also including special > ones like Relational joint and Robotic actuators. > > > > For more information and questions for can go to: > > http://newtondynamics.com/forum/viewtopic.php?f=2&t=7662&p=53859#p53859 > > > > The wrapper comes with 5 basic demos exposing test cases of how to put > things together. > > > > In the near future I will be adding more demos exposing more functionality > like: soft bodies, cloth, destruction and vehicles. > > Thank you > > > > Julio Jerez > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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