Nice!
I wish you could make a video to depict that.

2013/11/15 Julio Jerez <[email protected]>

> Hello
>
> I'm happy to announce a new Open Scene Graph tool.
>
> The name is osgNewton and can be acquired here:
>
> http://code.google.com/p/osgnewton/
>
>
>
> This is a wrapper that integrates Newton Dynamics version 3.13 physics
> engine with OSG.
>
> The integration is 100% non intrusive, and it is implementing with a
> series of lightweight classes
>
> with the same look feel of OSG interface.
>
> If you know C++ and OSG, then you can use this physics solution.
>
>
>
> Among other features osgNewton offer:
>
>
>
> -Synchronous or concurrent with graphics physic updates.
>
> -Multithreaded physics simulation.
>
> -Very accurate and stable physical behaviors.
>
> -All standard collision primitives plus some special ones,
>
> -Automatic convex decomposition of complex osg nodes
>
> -All standard joints all with limit and motors, also including special
> ones like Relational  joint and Robotic actuators.
>
>
>
> For more information and questions for can go to:
>
> http://newtondynamics.com/forum/viewtopic.php?f=2&t=7662&p=53859#p53859
>
>
>
> The wrapper comes with 5 basic demos exposing test cases of how to put
> things together.
>
>
>
> In the near future I will be adding more demos exposing more functionality
> like: soft bodies, cloth, destruction and vehicles.
>
> Thank you
>
>
>
> Julio Jerez
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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