Hello I'm happy to announce a new Open Scene Graph tool.
The name is osgNewton and can be acquired here: http://code.google.com/p/osgnewton/ This is a wrapper that integrates Newton Dynamics version 3.13 physics engine with OSG. The integration is 100% non intrusive, and it is implementing with a series of lightweight classes with the same look feel of OSG interface. If you know C++ and OSG, then you can use this physics solution. Among other features osgNewton offer: -Synchronous or concurrent with graphics physic updates. -Multithreaded physics simulation. -Very accurate and stable physical behaviors. -All standard collision primitives plus some special ones, -Automatic convex decomposition of complex osg nodes -All standard joints all with limit and motors, also including special ones like Relational joint and Robotic actuators. For more information and questions for can go to: http://newtondynamics.com/forum/viewtopic.php?f=2&t=7662&p=53859#p53859 The wrapper comes with 5 basic demos exposing test cases of how to put things together. In the near future I will be adding more demos exposing more functionality like: soft bodies, cloth, destruction and vehicles. Thank you Julio Jerez
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