Hello

I'm happy to announce a new Open Scene Graph tool.

The name is osgNewton and can be acquired here:

http://code.google.com/p/osgnewton/



This is a wrapper that integrates Newton Dynamics version 3.13 physics
engine with OSG.

The integration is 100% non intrusive, and it is implementing with a series
of lightweight classes

with the same look feel of OSG interface.

If you know C++ and OSG, then you can use this physics solution.



Among other features osgNewton offer:



-Synchronous or concurrent with graphics physic updates.

-Multithreaded physics simulation.

-Very accurate and stable physical behaviors.

-All standard collision primitives plus some special ones,

-Automatic convex decomposition of complex osg nodes

-All standard joints all with limit and motors, also including special ones
like Relational  joint and Robotic actuators.



For more information and questions for can go to:

http://newtondynamics.com/forum/viewtopic.php?f=2&t=7662&p=53859#p53859



The wrapper comes with 5 basic demos exposing test cases of how to put
things together.



In the near future I will be adding more demos exposing more functionality
like: soft bodies, cloth, destruction and vehicles.

Thank you



Julio Jerez
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