Cool! How does it compare with osgBullet's integration? You guys should
consider cooperating to see if there is anything you can share. It would be
nice if an osg app could use either engine without too much pain.


On Thu, Nov 14, 2013 at 8:29 PM, michael kapelko <[email protected]> wrote:

> Nice!
> I wish you could make a video to depict that.
>
>
> 2013/11/15 Julio Jerez <[email protected]>
>
>> Hello
>>
>> I'm happy to announce a new Open Scene Graph tool.
>>
>> The name is osgNewton and can be acquired here:
>>
>> http://code.google.com/p/osgnewton/
>>
>>
>>
>> This is a wrapper that integrates Newton Dynamics version 3.13 physics
>> engine with OSG.
>>
>> The integration is 100% non intrusive, and it is implementing with a
>> series of lightweight classes
>>
>> with the same look feel of OSG interface.
>>
>> If you know C++ and OSG, then you can use this physics solution.
>>
>>
>>
>> Among other features osgNewton offer:
>>
>>
>>
>> -Synchronous or concurrent with graphics physic updates.
>>
>> -Multithreaded physics simulation.
>>
>> -Very accurate and stable physical behaviors.
>>
>> -All standard collision primitives plus some special ones,
>>
>> -Automatic convex decomposition of complex osg nodes
>>
>> -All standard joints all with limit and motors, also including special
>> ones like Relational  joint and Robotic actuators.
>>
>>
>>
>> For more information and questions for can go to:
>>
>> http://newtondynamics.com/forum/viewtopic.php?f=2&t=7662&p=53859#p53859
>>
>>
>>
>> The wrapper comes with 5 basic demos exposing test cases of how to put
>> things together.
>>
>>
>>
>> In the near future I will be adding more demos exposing more
>> functionality like: soft bodies, cloth, destruction and vehicles.
>>
>> Thank you
>>
>>
>>
>> Julio Jerez
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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>
>


-- 
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