Hi

I know that the ShaderComposer is not yet finished. But I have some simple questions about it. Right now it is implemented as ShaderAttribute which injects shader programs when the statesets are traversed. So the program object stays more or less hidden inside the state. In my current application I need to set up vertexAttribute bindings and fragment data bindings.
Obviously this cannot be done with the shader composer in its current state.
Can someone advise me how to get access to the shader programs or would it be better to add these things as part of the injection?

cheers
Sebastian
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