Hi Sebastian, I'm struggling to understand specifically what your setup is and the issues you are trying to tackle, and I'm a little cold of the shader composer internals as I'm focused on other work right so not in a good position to provide guidance. I suspect others will be in a similar boat unless they've tackled something very similar to how you are going about things.
Perhaps the best way forward would be to create a small example, or small modification of the osgshadercomposer example that illustrates the issue you are trying to tackle in a way that others can try out. Cheers, Robert. On 26 November 2013 16:52, Sebastian Messerschmidt < [email protected]> wrote: > Hi > > I found my way through the source and overwritten the ShaderComposer class. > Here I reimplemented the getOrCreateProgram and the addShaderToProgram > functions to inspect the data here. > Unfortunately there seems to be no way to access the original > ShaderAttribute from here. My > idea was to add the bindings in the shader composer via a custom > ShaderAttribute class, which would transport the bindings. > I would have applied them after the program was composed. > > Would be possible to change the getOrCreateProgram function in a way that > it transports the attributes to the ShaderComposer? > Or is there something obvious I'm missing? > > cheers > Sebastian > > > Hi >> >> I know that the ShaderComposer is not yet finished. But I have some >> simple questions about it. >> Right now it is implemented as ShaderAttribute which injects shader >> programs when the statesets are traversed. >> So the program object stays more or less hidden inside the state. In my >> current application I need to set up vertexAttribute bindings and fragment >> data bindings. >> Obviously this cannot be done with the shader composer in its current >> state. >> Can someone advise me how to get access to the shader programs or would >> it be better to add these things as part of the injection? >> >> cheers >> Sebastian >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

