Hi Sebastian, You could use an osg::Sequence node above the RTT osg::Camera that makes sure it's only traversed are certainly times, or use a custom cull callack attached to an osg::Group that decorates your RTT osg::Camera and decides whether to traverse or not to the interval you want.
Robert. On 3 December 2013 10:57, Sebastian Messerschmidt < [email protected]> wrote: > Hi folks, > > I have a camera responsible for updating some texture by rendering to it. > What is the preferred way/callback to let the camera "run" only every 10th > frame or so. > I know I can use the the nodevisitor to get the framenumber, but I'm > puzzled which callback to use to skip the camera all together for a frame. > By skipping I also mean that the attached texture/FBO is not cleared and > so on. > Can this be done with the event callback (like skipping the "frame" event?) > > cheers > Sebastian > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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