Hi folks,
I have a camera responsible for updating some texture by rendering to it.
What is the preferred way/callback to let the camera "run" only every
10th frame or so.
I know I can use the the nodevisitor to get the framenumber, but I'm
puzzled which callback to use to skip the camera all together for a frame.
By skipping I also mean that the attached texture/FBO is not cleared and
so on.
Can this be done with the event callback (like skipping the "frame" event?)
cheers
Sebastian
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