Hi folks,

I have  a camera responsible for updating some texture by rendering to it.
What is the preferred way/callback to let the camera "run" only every 10th frame or so. I know I can use the the nodevisitor to get the framenumber, but I'm puzzled which callback to use to skip the camera all together for a frame. By skipping I also mean that the attached texture/FBO is not cleared and so on.
Can this be done with the event callback (like skipping the "frame" event?)

cheers
Sebastian
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