Hi All, in case this solution may be useful for others, I fixed the crash just setting the graphics context of the removing view to 0:
view->getCamera()->setGraphicsContext(0); I also tried to stop camera threads but I got a null OperationThread so that would not help much. Waiting for Robert's opinion, I would leave with this fix in my application. Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57560#57560 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

