Hi All,
in case this solution may be useful for others, I fixed the crash just setting 
the graphics context of the removing view to 0:

view->getCamera()->setGraphicsContext(0);

I also tried to stop camera threads but I got a null OperationThread so that 
would not help much.

Waiting for Robert's opinion, I would leave with this fix in my application.

Regards,
Gianni

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http://forum.openscenegraph.org/viewtopic.php?p=57560#57560





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