Hi Sebastian,

Personally I'd subclass from osgTerrain::GeometryTechnique and pass a
FloatArray as a vertex attrib array or tex coord array and store the
heights there.

Robert.


On 4 December 2013 13:23, Sebastian Messerschmidt <
[email protected]> wrote:

> Hi,
>
> I have a osgDEM produced geocentric database.
> I looked into the geometryTechnique implementation to see if I somehow can
> access the height of the vertices above the ellipsoid in the vertex shader.
> Unfortunately I don't have any idea how to calculate this from the give
> matrices. Is this information somehow available at all?
> My plan is to overwrite some of the functionality in the geometryTechnique
> to pass the appropriate matrices to the shader.
> Anyone having an idea?
>
>
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