The heights are relative to the ellipsoid, yes. I can send you a code link
when I get back (in on the road atm).
 On Dec 6, 2013 7:55 AM, "Sebastian Messerschmidt" <
[email protected]> wrote:

>  Am 06.12.2013 13:14, schrieb Glenn Waldron:
>
> Sabastian,
> osgEarth does more or less what Robert describes. We encode each vert's
> height value (and unit vector) in a vertex attribute.
>
>
> Thank you Glenn. Are the vertices relative to the Ellipsoid?
> Or can you point me to the sources where I can check it myself?
>
> cheers
> Sebastian
>
> On Dec 6, 2013 5:43 AM, "Robert Osfield" <[email protected]> wrote:
>
>> Hi Sebastian,
>>
>>  Personally I'd subclass from osgTerrain::GeometryTechnique and pass a
>> FloatArray as a vertex attrib array or tex coord array and store the
>> heights there.
>>
>>  Robert.
>>
>>
>> On 4 December 2013 13:23, Sebastian Messerschmidt <
>> [email protected]> wrote:
>>
>>> Hi,
>>>
>>> I have a osgDEM produced geocentric database.
>>> I looked into the geometryTechnique implementation to see if I somehow
>>> can access the height of the vertices above the ellipsoid in the vertex
>>> shader.
>>> Unfortunately I don't have any idea how to calculate this from the give
>>> matrices. Is this information somehow available at all?
>>> My plan is to overwrite some of the functionality in the
>>> geometryTechnique to pass the appropriate matrices to the shader.
>>> Anyone having an idea?
>>>
>>>
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>>
>>
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