ok. thanks. as I mentioned in my other post, it is a black box with plugin
architecture allowing to plug osg code here and there, so it is not
flexible. I tried everything and I think the particles are updated prior to
the matrix that moves the entity, so it is always a bit ahead when it
moves. I got confirmed by their support people that they have their own
schema on updating models, so it is definitely not happening in the update
traversal.

Merry Christmas to you as well :-)

Nick


On Tue, Dec 24, 2013 at 3:24 PM, Robert Osfield <[email protected]>wrote:

> On 24 December 2013 11:54, Trajce Nikolov NICK <
> [email protected]> wrote:
>
>> when the particle system is frozen, then it is moving without delays.
>> Otherwise I see still delays. Robert, any comment on this issue. It is sort
>> of big for me
>>
>
> It is almost certainly an order of operations issue, but can't say what
> exactly you are doing wrong or what to do about it. I would have commented
> already if I had any constructive ideas.
>
>
> Merry Christmas :-)
> Robert.
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to