Hi Martin, It's great to hear you've got to the bottom of this issue. Unfortunately I don't yet have Android build tools installed on my dev machine so can't try out your suggested changes. Could you post the modified files so that I can review them and get them checked in.
A more up to date example would be great. I have to defer to other Android contributors to help dev and testing. Robert. On 20 January 2014 18:24, Martin Siggel <[email protected]> wrote: > Hi everyone, > > I am new to the OSG community. I often read in the forum, that it is > practically impossible to run OSG code inside the android emulator. Indeed, > both examples shipped with the OSG source are crashing. > > However, the culprit is the wrong selection of the EGL configuration. This > is because we want to have a configuration with an 8 bit stencil buffer and > a 16 bit depth buffer (chosen from the constructor in > src/osg/AndroidExample/EGLview.java) which is not available in the > emulator. If we let EGL completely decide by its own, which configuration > works (by setting both values to zero), the code will run fine in the > emulator. > > When setting the debug variable to true, EGLView prints out some infos > about the available configurations of the emulator. Interestingly, the > android emulator (and also the genymotion emulator) supports a > configuration with 24 bit depth buffer and 8bit stencil buffer. Thus at > least on my system using > > init(true, 24, 8); > > works also. I assume, that depends on the underlying OpenGL implementation > of the systems graphics driver. > > Since, I am developing an android application based on OSG, I could > contribute a sample app with a more modern UI than the both GLES examples. > So if you guys are interested, I can share the code with you or make a new > example with the ICS-style UI (including actionbar and application drawer). > > Cheers, > Martin > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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