Hi Martin,

Great news! Send the code to osg-submissions, I will be glad to help
testing or whatever...

Cheers.


2014/1/20 Robert Osfield <[email protected]>

> Hi Martin,
>
> It's great to hear you've got to the bottom of this issue.  Unfortunately
> I don't yet have Android build tools installed on my dev machine so can't
> try out your suggested changes.  Could you post the modified files so that
> I can review them and get them checked in.
>
> A more up to date example would be great.  I have to defer to other
> Android contributors to help dev and testing.
>
> Robert.
>
>
> On 20 January 2014 18:24, Martin Siggel <[email protected]>wrote:
>
>> Hi everyone,
>>
>> I am new to the OSG community. I often read in the forum, that it is
>> practically impossible to run OSG code inside the android emulator. Indeed,
>> both examples shipped with the OSG source are crashing.
>>
>> However, the culprit is the wrong selection of the EGL configuration.
>> This is because we want to have a configuration with an 8 bit stencil
>> buffer and a 16 bit depth buffer (chosen from the constructor in
>> src/osg/AndroidExample/EGLview.java) which is not available in the
>> emulator. If we let EGL completely decide by its own, which configuration
>> works (by setting both values to zero), the code will run fine in the
>> emulator.
>>
>> When setting the debug variable to true, EGLView prints out some infos
>> about the available configurations of the emulator. Interestingly, the
>> android emulator (and also the genymotion emulator) supports a
>> configuration with 24 bit depth buffer and 8bit stencil buffer. Thus at
>> least on my system using
>>
>> init(true, 24, 8);
>>
>> works also. I assume, that depends on the underlying OpenGL
>> implementation of the systems graphics driver.
>>
>> Since, I am developing an android application based on OSG, I could
>> contribute a sample app with a more modern UI than the both GLES examples.
>> So if you guys are interested, I can share the code with you or make a new
>> example with the ICS-style UI (including actionbar and application drawer).
>>
>> Cheers,
>> Martin
>>
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>>
>>
>
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-- 
Jordi Torres
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