Hi Martin, Great news! Send the code to osg-submissions, I will be glad to help testing or whatever...
Cheers. 2014/1/20 Robert Osfield <[email protected]> > Hi Martin, > > It's great to hear you've got to the bottom of this issue. Unfortunately > I don't yet have Android build tools installed on my dev machine so can't > try out your suggested changes. Could you post the modified files so that > I can review them and get them checked in. > > A more up to date example would be great. I have to defer to other > Android contributors to help dev and testing. > > Robert. > > > On 20 January 2014 18:24, Martin Siggel <[email protected]>wrote: > >> Hi everyone, >> >> I am new to the OSG community. I often read in the forum, that it is >> practically impossible to run OSG code inside the android emulator. Indeed, >> both examples shipped with the OSG source are crashing. >> >> However, the culprit is the wrong selection of the EGL configuration. >> This is because we want to have a configuration with an 8 bit stencil >> buffer and a 16 bit depth buffer (chosen from the constructor in >> src/osg/AndroidExample/EGLview.java) which is not available in the >> emulator. If we let EGL completely decide by its own, which configuration >> works (by setting both values to zero), the code will run fine in the >> emulator. >> >> When setting the debug variable to true, EGLView prints out some infos >> about the available configurations of the emulator. Interestingly, the >> android emulator (and also the genymotion emulator) supports a >> configuration with 24 bit depth buffer and 8bit stencil buffer. Thus at >> least on my system using >> >> init(true, 24, 8); >> >> works also. I assume, that depends on the underlying OpenGL >> implementation of the systems graphics driver. >> >> Since, I am developing an android application based on OSG, I could >> contribute a sample app with a more modern UI than the both GLES examples. >> So if you guys are interested, I can share the code with you or make a new >> example with the ICS-style UI (including actionbar and application drawer). >> >> Cheers, >> Martin >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Jordi Torres
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