Thank you for the positive feedback. I will send you the code tomorrow. I hope you are fine with that.
Cheers! 2014/1/21 Martin Siggel <[email protected]> > Thank you for the positive feedback. I will send you the code tomorrow. I > hope you are fine with that. > > Cheers! > > > 2014/1/21 Jordi Torres <[email protected]> > >> Hi Martin, >> >> Great news! Send the code to osg-submissions, I will be glad to help >> testing or whatever... >> >> Cheers. >> >> >> 2014/1/20 Robert Osfield <[email protected]> >> >>> Hi Martin, >>> >>> It's great to hear you've got to the bottom of this issue. >>> Unfortunately I don't yet have Android build tools installed on my dev >>> machine so can't try out your suggested changes. Could you post the >>> modified files so that I can review them and get them checked in. >>> >>> A more up to date example would be great. I have to defer to other >>> Android contributors to help dev and testing. >>> >>> Robert. >>> >>> >>> On 20 January 2014 18:24, Martin Siggel <[email protected]>wrote: >>> >>>> Hi everyone, >>>> >>>> I am new to the OSG community. I often read in the forum, that it is >>>> practically impossible to run OSG code inside the android emulator. Indeed, >>>> both examples shipped with the OSG source are crashing. >>>> >>>> However, the culprit is the wrong selection of the EGL configuration. >>>> This is because we want to have a configuration with an 8 bit stencil >>>> buffer and a 16 bit depth buffer (chosen from the constructor in >>>> src/osg/AndroidExample/EGLview.java) which is not available in the >>>> emulator. If we let EGL completely decide by its own, which configuration >>>> works (by setting both values to zero), the code will run fine in the >>>> emulator. >>>> >>>> When setting the debug variable to true, EGLView prints out some infos >>>> about the available configurations of the emulator. Interestingly, the >>>> android emulator (and also the genymotion emulator) supports a >>>> configuration with 24 bit depth buffer and 8bit stencil buffer. Thus at >>>> least on my system using >>>> >>>> init(true, 24, 8); >>>> >>>> works also. I assume, that depends on the underlying OpenGL >>>> implementation of the systems graphics driver. >>>> >>>> Since, I am developing an android application based on OSG, I could >>>> contribute a sample app with a more modern UI than the both GLES examples. >>>> So if you guys are interested, I can share the code with you or make a new >>>> example with the ICS-style UI (including actionbar and application drawer). >>>> >>>> Cheers, >>>> Martin >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> Jordi Torres >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Dr. Martin Siggel > Neusser Straße 257 > 50733 Köln > Phone: 0178 6729772 > [email protected] >
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