Hi Verdavine,

The svn/trunk version of the OSG has a new osgVolume::MultiPassTechnique
that supports mixing 3D geometries with ray traced volumes.  This technique
requires you to decorate the scene with a the new osgVolume::VolumeScene
node, and then attach the MultiPassTechnique to the VolumeTile's.  The two
new classes work together to manage a multipass rendering technique that
renders the main 3d scene to a depth and colour buffer, then uses this way
doing the volume ray tracing.  The new technique also allows you to provide
a manifold geometry mesh to constrain the rendering to just the area within
that geometry.

Robert.


On 13 August 2013 14:54, verdavaine <[email protected]> wrote:

> Hi,
>
> Is it possible to display correctly 3D Object part inside a Osg::volume?
>
> Actually if a 3D Object part is inside a Osg::volume, it will be rendering
> over the Osg::volume. If i understand how osg::volume works, it use the
> inside box to generate a volumetric rendering.
>
> Thank you!
>
> Cheers,
> verdavaine
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=55838#55838
>
>
>
>
>
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