Hi Verdavine, The svn/trunk version of the OSG has a new osgVolume::MultiPassTechnique that supports mixing 3D geometries with ray traced volumes. This technique requires you to decorate the scene with a the new osgVolume::VolumeScene node, and then attach the MultiPassTechnique to the VolumeTile's. The two new classes work together to manage a multipass rendering technique that renders the main 3d scene to a depth and colour buffer, then uses this way doing the volume ray tracing. The new technique also allows you to provide a manifold geometry mesh to constrain the rendering to just the area within that geometry.
Robert. On 13 August 2013 14:54, verdavaine <[email protected]> wrote: > Hi, > > Is it possible to display correctly 3D Object part inside a Osg::volume? > > Actually if a 3D Object part is inside a Osg::volume, it will be rendering > over the Osg::volume. If i understand how osg::volume works, it use the > inside box to generate a volumetric rendering. > > Thank you! > > Cheers, > verdavaine > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55838#55838 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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