Hi,

I am between things lately and have been working with some of the volumetric rendering stuff and some GUI design work related to the transfer functions, ROI, etc. The work OSG is doing in this area looks really great and I wondered if there are any projects or groups I can join or work with on this type of stuff in a team effort? My coding is typically pretty clean and I am also more versed at 3d math than counting and manipulating bits.

Brett

Robert Osfield wrote:
Hi Verdavine,

The svn/trunk version of the OSG has a new osgVolume::MultiPassTechnique that supports mixing 3D geometries with ray traced volumes. This technique requires you to decorate the scene with a the new osgVolume::VolumeScene node, and then attach the MultiPassTechnique to the VolumeTile's. The two new classes work together to manage a multipass rendering technique that renders the main 3d scene to a depth and colour buffer, then uses this way doing the volume ray tracing. The new technique also allows you to provide a manifold geometry mesh to constrain the rendering to just the area within that geometry.

Robert.


On 13 August 2013 14:54, verdavaine <[email protected] <mailto:[email protected]>> wrote:

    Hi,

    Is it possible to display correctly 3D Object part inside a
    Osg::volume?

    Actually if a 3D Object part is inside a Osg::volume, it will be
    rendering over the Osg::volume. If i understand how osg::volume
    works, it use the inside box to generate a volumetric rendering.

    Thank you!

    Cheers,
    verdavaine

    ------------------
    Read this topic online here:
    http://forum.openscenegraph.org/viewtopic.php?p=55838#55838





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