HI Josh,

The behaviour sounds pretty odd, the osgText library has been in
existence for quite a while and mostly just works without problems.
The biggest variable is likely to be the OpenGL driver, in particular
some OpenGL drivers haven't implemented texture subloading correctly,
I guess there is chance this is the issue with your system.

What hardware/OS/drivers are you using?  Do examples like osgtext work fine?

If have other hardware/OS/drivers available I would suggest testing on
these to see if it give your any more understanding of the way the
problem manifests itself.

Robert.

Robert.

On 9 April 2014 15:45, Josh Hamell <[email protected]> wrote:
> An update to the issue since it was first posted.  Sorry, I couldn't edit the 
> post while pending for approval.
>
> The strangest thing happened when I started to change the text of those 
> initial labels; the displaying osgText instances later loaded only showed 
> characters which has already been rendered/loaded/displayed by that first set.
>
> If I artificially set one osgText instance with all letters a-z, capitals, 
> numbers, and symbols, any subsequent osgText drawables I add to the scene 
> show up perfectly.
>
> Thanks,
> Josh
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=58853#58853
>
>
>
>
>
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