HI Josh, The behaviour sounds pretty odd, the osgText library has been in existence for quite a while and mostly just works without problems. The biggest variable is likely to be the OpenGL driver, in particular some OpenGL drivers haven't implemented texture subloading correctly, I guess there is chance this is the issue with your system.
What hardware/OS/drivers are you using? Do examples like osgtext work fine? If have other hardware/OS/drivers available I would suggest testing on these to see if it give your any more understanding of the way the problem manifests itself. Robert. Robert. On 9 April 2014 15:45, Josh Hamell <[email protected]> wrote: > An update to the issue since it was first posted. Sorry, I couldn't edit the > post while pending for approval. > > The strangest thing happened when I started to change the text of those > initial labels; the displaying osgText instances later loaded only showed > characters which has already been rendered/loaded/displayed by that first set. > > If I artificially set one osgText instance with all letters a-z, capitals, > numbers, and symbols, any subsequent osgText drawables I add to the scene > show up perfectly. > > Thanks, > Josh > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58853#58853 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

